Stars Reach Species: All 8 Playable Races

Playable Worlds set three rules for every species before art started: keep the silhouette roughly humanoid so clothing and animation assets can be shared across all eight, give each one a personality archetype players can lean into or play against, and keep every design cosplayable on a budget. That is why there is no insectoid or quadruped option, and why the Hyugons ended up as green skin plus antennae rather than an actual bug.

Species with full official Roleplay Guides (6)

Each of these has a dated guide on the official site covering physical description, homeworld, language and naming conventions. Everything in the table is taken from those guides.

Species Homeworld Language Cultural centre of gravity
Terran Terra Once thousands of languages; now largely converged for Garden life. Famously divided by religion, nation and ideology — but quick to align around a shared goal. Known for comfort food, rock-n-roll and opera exports.
Elioni Rowwsia A drawled meow/yowl/trill cadence written with doubled letters (rr, ww, oww). Particles: ne = not, ma = command, ke = question marker. Independent thought and expression, with a strong meritocratic streak. Leaned hard into industrial robotics and AI.
Skwatchi Chedderath Qhezmar — hard consonants and short, weighty chunks. Anchors: Zhar-esh (opener), Truk (leaving). Prizes 'beneficial interactions' — checking on neighbours, doing favours, making sure nobody is cut off socially or literally.
Gertan Kuru Kuruvek, with two registers — Stone Speech (formal) and Ash Speech (casual). Perseverance and make-do problem solving, with a legacy of strong central authority called the Over Sight.
Stokadi Revenia Sha'reni — soft and sibilant, with open vowels. Key concept word: serin (fairness, balance). Obsessed with fairness. History of rural clans and plateau city-state oligarchies left a deep instinct to argue process and equity.
Fae None confirmed Built around states rather than objects — 'pressure is present' for danger, 'closure' for goodbye. Split into Space Fae (lived aboard Servitor ships) and Ground Fae (slipped down to planet surfaces). Collectors of other peoples' customs.

Species with design posts only (2)

Hansians and Hyugons are both officially part of the eight, but neither has a Roleplay Guide yet, so their homeworld and language are simply not published. Anyone presenting those details as fact is filling in blanks.

Species Homeworld Look Design note
Hansians Not published A branch of humanity adapted to a watery homeworld — iridescent skin, gills, and webbed fingers and toes. Unlocked as a Kickstarter stretch goal in March 2025, and first spotted by players in the lore story 'Interdicted'.
Hyugons Not published Retro-sci-fi 'Greens and Grays': green skin, large black eyes and antennae, on an otherwise human silhouette. The studio market-tested more insect-like designs and found players did not want to play a bug — the antennae survived, the insect body did not.

Every species in detail

Terran

Humans, no non-human features. Official art gives them slightly exaggerated proportions — large hands, wide shoulders or wide hips.

Source: Roleplay Guide: Terrans (2026-03-19)

Elioni

Cat-people: cat ears, whiskers, furred face and a visible tail on a humanoid body. Built for alertness and agility rather than bulk.

Source: Roleplay Guide: Elioni (2026-02-11)

Skwatchi

Large, hairy and heavy-set — generally the tallest and bulkiest of the Garden species. Ape-like snout and long, thick arms.

Source: Roleplay Guide: Skwatchi (2026-06-25)

Gertan

Red skin, curving horns, sharp rugged silhouette, and a hooked reptilian tail. Bigger and sturdier than most species — only Skwatchi out-bulk them.

Source: Roleplay Guide: Gertan (2026-03-06)

Stokadi

Vampire/goth-coded, with dramatic outerwear — cloaks, high collars, veils and hoods that often cover one eye and much of the face.

Source: Roleplay Guide: Stokadi (2026-04-28)

Fae

Small, wiry humanoids with delicate translucent wings that are treated as decorative rather than functional. Size varies widely.

Source: Roleplay Guide: The Fae (2026-04-01)

Hansians

A branch of humanity adapted to a watery homeworld — iridescent skin, gills, and webbed fingers and toes.

Source: Hansians: Behind The Scenes (2025-03-02)

Hyugons

Retro-sci-fi 'Greens and Grays': green skin, large black eyes and antennae, on an otherwise human silhouette.

Source: Hyugons dev post (2025-03-03)

Does species affect gameplay?

Not in any published way. Playable Worlds has released no racial bonuses or ability differences, and developers have only gone as far as hinting that the deep environmental simulation could eventually mean species adapt differently to climates. Until that ships, pick the one you want to look at, and put your actual build decisions into the 9,000-point stat split and your skill trees.

Species roster checked: